refactor: rename 'tier' to 'level' across the codebase

- Updated WorkerState type to use 'level' instead of 'tier'.
- Modified functions related to worker state management, including parseWorkerState, emptyWorkerState, getSessionForLevel, activateWorker, and deactivateWorker to reflect the new terminology.
- Adjusted health check logic to utilize 'level' instead of 'tier'.
- Refactored tick and setup tools to accommodate the change from 'tier' to 'level', including model configuration and workspace scaffolding.
- Updated tests to ensure consistency with the new 'level' terminology.
- Revised documentation and comments to reflect the changes in terminology from 'tier' to 'level'.
This commit is contained in:
Lauren ten Hoor
2026-02-11 03:04:17 +08:00
parent 1f95ad4518
commit 5df4b912c9
18 changed files with 296 additions and 278 deletions

View File

@@ -34,7 +34,7 @@ export type NotifyEvent =
issueTitle: string;
issueUrl: string;
role: "dev" | "qa";
tier: string;
level: string;
sessionAction: "spawn" | "send";
}
| {
@@ -69,7 +69,7 @@ function buildMessage(event: NotifyEvent): string {
switch (event.type) {
case "workerStart": {
const action = event.sessionAction === "spawn" ? "🚀 Started" : "▶️ Resumed";
return `${action} ${event.role.toUpperCase()} (${event.tier}) on #${event.issueId}: ${event.issueTitle}\n🔗 ${event.issueUrl}`;
return `${action} ${event.role.toUpperCase()} (${event.level}) on #${event.issueId}: ${event.issueTitle}\n🔗 ${event.issueUrl}`;
}
case "workerComplete": {
@@ -253,7 +253,7 @@ export async function notifyTickPickups(
issueTitle: pickup.issueTitle,
issueUrl: pickup.issueUrl,
role: pickup.role,
tier: pickup.tier,
level: pickup.level,
sessionAction: pickup.sessionAction,
},
{